Tuesday, 21 May 2013

Final Production Post(OT) 26

The Process of Warriors
 

Final Production Post(OT) 25

The process of Machine Moster
 

Final Production Post 24

Conclusion of this Game Presentation







So this is the end of this presentation and the game art design. I have learned very much when I made this and processed all obstacles that I have met. Thank you for your watching and listening patient, I hope I can make more things for game art in my concept art carriers. 
And next, are some of my personal productions showcase if you want to browse
 
This one is just my practising according to a concept art master, i practising my skill from that one only. I Draw it from a white paper in PS to this one.
 
 

Final Production Post 23


Game Control and angle and Research

To the controlling and the angle that the game has, I want to this just like Call of Duty and God of War. Using the first angle that can make the game more attractive and thrilling.
Beside, my game is a shooting and adventure game which very suitable for this.


Final Production Post 22


Final Work of Layout

 

 

Final Production Post 21


Layout of Game Start and  Research
Every game need the start layout and which is important to a game that let player to kick off and play. It is necessary that to make a layout of start in Game art.

Final Production Post 20

Start War and Design particular, Final Work\
I want to make a big scene about Richard and friends start fighting with that army and machine monster. I just do the atmosphere of scene first and most important. The detail can be do not very struggle.